﻿<D20Character game-system="D&amp;D4E" Version="0.06a" legality="rules-legal">

   <AbilityScores legality="rules-legal">
      <Strength score="16" />
      <Constitution score="12" />
      <Dexterity score="8" />
      <Intelligence score="16" />
      <Wisdom score="10" />
      <Charisma score="12" />
   </AbilityScores>


   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="758f8f8" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="755bcb8" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="754f900" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" charelem="7396d98" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" charelem="758de90" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" charelem="755ce70" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" charelem="758e068" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" charelem="7553c48" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" charelem="758e388" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" charelem="758e920" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" charelem="758e898" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" charelem="755fea0" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" charelem="7590578" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" charelem="752d830" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" charelem="7590290" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" charelem="74f7040" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" charelem="7562620" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" charelem="751fe98" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" charelem="7513a10" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" charelem="752fd18" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="7512430" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="7530ec8" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="75314f0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="74f6e38" legality="rules-legal" >
            <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="752c2e0" legality="rules-legal" />
            <RulesElement name="Unaligned" type="Alignment" internal-id="ID_FMP_ALIGNMENT_1" charelem="758f7f0" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="75c69b8" legality="rules-legal" >
            <RulesElement name="" type="" charelem="7530708" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="752bc88" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="758fb10" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="7532f48" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="74ef3c8" legality="rules-legal" />
         <RulesElement name="Genasi" type="Race" internal-id="ID_FMP_RACE_33" charelem="7533558" legality="rules-legal" >
            <RulesElement name="Genasi" type="Grants" internal-id="ID_INTERNAL_GRANTS_GENASI" charelem="7525cf8" legality="rules-legal" >
               <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="7423fe0" legality="rules-legal" />
               <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="7429730" legality="rules-legal" />
               <RulesElement name="Elemental Origins" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_519" charelem="742cfe0" legality="rules-legal" />
               <RulesElement name="Elemental Manifestation" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_803" charelem="75495e0" legality="rules-legal" >
                  <RulesElement name="Windsoul" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_554" charelem="74439d8" legality="rules-legal" >
                     <RulesElement name="Windwalker" type="Power" internal-id="ID_FMP_POWER_1828" charelem="7525258" legality="rules-legal" />
                  </RulesElement>
               </RulesElement>
               <RulesElement name="Intelligence" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_INTELLIGENCE" charelem="750a130" legality="rules-legal" />
               <RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="7428a50" legality="rules-legal" />
               <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="75497b8" legality="rules-legal" />
               <RulesElement name="Primordial" type="Language" internal-id="ID_FMP_LANGUAGE_6" charelem="750e660" legality="rules-legal" />
            </RulesElement>
         </RulesElement>
         <RulesElement name="Warlord" type="Class" internal-id="ID_FMP_CLASS_8" charelem="754f2e0" legality="rules-legal" >
            <RulesElement name="Warlord" type="Grants" internal-id="ID_INTERNAL_GRANTS_WARLORD" charelem="7529c68" legality="rules-legal" >
               <RulesElement name="Leader" type="Role" internal-id="ID_FMP_ROLE_2" charelem="7565d88" legality="rules-legal" />
               <RulesElement name="Martial" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_1" charelem="7525200" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="7429068" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="750af30" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="74fe620" legality="rules-legal" />
               <RulesElement name="Shield Proficiency (Light)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" charelem="750a050" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="7427fb8" legality="rules-legal" />
               <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="742b340" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="7432328" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="742f7d0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="74ffd70" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="7432738" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="7433340" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="75449e0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="750a660" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="74292c8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="751a4a0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="74f94d8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="75090e8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Military Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="7444e98" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="7554ed0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="7549128" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="755c220" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="7527760" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="7532570" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="758d0d0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="758d120" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="7536dd8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="758c9b0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="758e280" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charelem="758e0f0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="7537ce0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="758d990" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="758d1d8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="758d840" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="758d6f0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="758d5a0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem="758b5f0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="758b508" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="758af90" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" charelem="758e9a8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" charelem="758ea48" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="758eac0" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="758aa48" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (hand crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="758e6f0" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="758d458" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="758a960" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="758d218" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Combat Leader" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_443" charelem="74fb2c8" legality="rules-legal" />
               <RulesElement name="Commanding Presence" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_316" charelem="75914f8" legality="rules-legal" >
                  <RulesElement name="Tactical Presence" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_783" charelem="75461c8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Inspiring Word" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_317" charelem="7558dc0" legality="rules-legal" >
                  <RulesElement name="Inspiring Word" type="Power" internal-id="ID_FMP_POWER_1590" charelem="7559e40" legality="rules-legal" />
               </RulesElement>
            </RulesElement>
            <RulesElement name="Wolf Pack Tactics" type="Power" internal-id="ID_FMP_POWER_620" charelem="752cbe8" legality="rules-legal" />
            <RulesElement name="Commander&apos;s Strike" type="Power" internal-id="ID_FMP_POWER_1061" charelem="755f1b8" legality="rules-legal" />
            <RulesElement name="" type="" charelem="7519140" legality="rules-legal" />
            <RulesElement name="Diplomacy" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_DIPLOMACY" charelem="755c480" legality="rules-legal" />
            <RulesElement name="Endurance" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ENDURANCE" charelem="7514720" legality="rules-legal" />
            <RulesElement name="History" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HISTORY" charelem="7592018" legality="rules-legal" />
            <RulesElement name="Athletics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ATHLETICS" charelem="758c000" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Toughness" type="Feat" internal-id="ID_FMP_FEAT_171" charelem="75309d0" legality="rules-legal" />
         <RulesElement name="Warlord&apos;s Favor" type="Power" internal-id="ID_FMP_POWER_1066" charelem="7589478" legality="rules-legal" />
         <RulesElement name="Lead the Attack" type="Power" internal-id="ID_FMP_POWER_239" charelem="752f7b8" legality="rules-legal" />
         <RulesElement name="" type="" charelem="7591368" legality="rules-legal" />
      </RulesElement>
      <loot count="1" equip-count="0" >
         <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" charelem="753be78" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" >
         <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" charelem="756a400" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" >
         <RulesElement name="Hide armor" type="Armor" internal-id="ID_FMP_ARMOR_3" charelem="756c250" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" >
         <RulesElement name="Light Shield" type="Armor" internal-id="ID_FMP_ARMOR_7" charelem="756e0c0" legality="rules-legal" />
      </loot>
      <loot count="3" equip-count="0" >
         <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" charelem="756ff10" legality="rules-legal" />
      </loot>
   </Level>


   <textstring name="_PER_LEVEL_1_Carried Money">
      20 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Residuum">
      0
   </textstring>
   <textstring name="LOOTNOTE_ID_FMP_ARMOR_7">
      
   </textstring>
   <textstring name="LOOTNOTE_ID_FMP_ARMOR_3">
      
   </textstring>
   <textstring name="LOOTNOTE_ID_FMP_WEAPON_19">
      
   </textstring>
   <textstring name="LOOTNOTE_ID_FMP_GEAR_1">
      
   </textstring>
   <textstring name="_INTERNAL_MainHandWeapon">
      Light Shield
   </textstring>
   <textstring name="LOOTNOTE_ID_FMP_WEAPON_4">
      
   </textstring>
   <textstring name="Name">
      Kaddim-sul
   </textstring>
   <textstring name="Age">
      20
   </textstring>
   <textstring name="Player">
      Thomas Kathmann
   </textstring>
   <textstring name="RPGA">
      4159884976
   </textstring>
   <textstring name="Character Portrait">
      file://C:\Dokumente und Einstellungen\Administrator\Eigene Dateien\Eigene Bilder\ddi\Character Portraits\Sample Portraits\ClassPortSwordmage.png
   </textstring>
   <textstring name="Character Save File">
      C:\Dokumente und Einstellungen\Administrator\Eigene Dateien\ddi\Saved Characters\Kaddim-sul.dnd4e
   </textstring>
   <textstring name="CUR_HitPoints">
      
   </textstring>
   <textstring name="CUR_Surges">
      
   </textstring>
   <textstring name="CUR_SecWind">
      false
   </textstring>
   <textstring name="CUR_DeathSave1">
      false
   </textstring>
   <textstring name="CUR_DeathSave2">
      false
   </textstring>
   <textstring name="CUR_DeathSave3">
      false
   </textstring>
   <textstring name="CUR_Action Points">
      
   </textstring>
   <textstring name="USAGE_Wolf Pack Tactics">
      false
   </textstring>
   <textstring name="USAGE_Commander&apos;s Strike">
      false
   </textstring>
   <textstring name="USAGE_Windwalker">
      false
   </textstring>
   <textstring name="USAGE_Inspiring Word">
      false
   </textstring>
   <textstring name="USAGE_Warlord&apos;s Favor">
      false
   </textstring>
   <textstring name="USAGE_Lead the Attack">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 4">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 4">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 4">
      false
   </textstring>


   <Stat value="18">
      <alias name="Strength" />
      <alias name="str" />
      <statadd value="16" />
      <statadd Level="1" value="2" charelem="7428a50" />
   </Stat>
   <Stat value="12">
      <alias name="Constitution" />
      <alias name="con" />
      <statadd value="12" />
   </Stat>
   <Stat value="8">
      <alias name="Dexterity" />
      <alias name="dex" />
      <statadd value="8" />
   </Stat>
   <Stat value="18">
      <alias name="Intelligence" />
      <alias name="Int" />
      <statadd value="16" />
      <statadd Level="1" value="2" charelem="750a130" />
   </Stat>
   <Stat value="10">
      <alias name="Wisdom" />
      <alias name="wis" />
      <statadd value="10" />
   </Stat>
   <Stat value="12">
      <alias name="Charisma" />
      <alias name="cha" />
      <statadd value="12" />
   </Stat>
   <Stat value="18">
      <alias name="AC" />
      <alias name="Armor Class" />
      <statadd Level="1" value="10" charelem="758f8f8" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="758f8f8" />
      <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="758f8f8" />
      <statadd type="ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="758f8f8" />
      <statadd type="Armor" value="3" charelem="756a388" />
      <statadd type="Shield" requires="Shield Proficiency (Light)" value="1" charelem="756c198" />
   </Stat>
   <Stat value="1">
      <alias name="Level" />
      <statadd Level="1" value="1" charelem="758f8f8" />
   </Stat>
   <Stat value="29">
      <alias name="Hit Points" />
      <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="758f8f8" />
      <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="758f8f8" />
      <statadd Level="1" value="5" charelem="75309d0" />
      <statadd Level="1" requires="paragon tier" value="5" charelem="75309d0" />
      <statadd Level="1" requires="epic tier" value="5" charelem="75309d0" />
   </Stat>
   <Stat value="12">
      <alias name="_LEVEL-ONE-HPS" />
      <statadd Level="1" value="12" charelem="754f2e0" />
   </Stat>
   <Stat value="8">
      <alias name="Healing Surges" />
      <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="758f8f8" />
      <statadd Level="1" value="7" charelem="754f2e0" />
   </Stat>
   <Stat value="15">
      <alias name="Fortitude Defense" />
      <statadd Level="1" value="10" charelem="758f8f8" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="758f8f8" />
      <statadd type="ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="758f8f8" />
      <statadd type="ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="758f8f8" />
      <statadd type="Class" Level="1" value="1" charelem="754f2e0" />
   </Stat>
   <Stat value="0">
      <alias name="HALF-LEVEL" />
   </Stat>
   <Stat value="15">
      <alias name="Reflex Defense" />
      <statadd Level="1" value="10" charelem="758f8f8" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="758f8f8" />
      <statadd type="ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="758f8f8" />
      <statadd type="ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="758f8f8" />
      <statadd requires="!Armor Proficiency (Hide)" value="-2" charelem="756a388" />
      <statadd type="Shield" requires="Shield Proficiency (Light)" value="1" charelem="756c198" />
   </Stat>
   <Stat value="12">
      <alias name="Will Defense" />
      <statadd Level="1" value="10" charelem="758f8f8" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="758f8f8" />
      <statadd type="ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="758f8f8" />
      <statadd type="ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="758f8f8" />
      <statadd type="Class" Level="1" value="1" charelem="754f2e0" />
   </Stat>
   <Stat value="1">
      <alias name="Initiative" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="758f8f8" />
      <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="758f8f8" />
      <statadd Level="1" value="1" statlink="initiative misc" charelem="758f8f8" />
   </Stat>
   <Stat value="2">
      <alias name="initiative misc" />
      <statadd type="Power" Level="1" value="2" charelem="74fb2c8" />
   </Stat>
   <Stat value="-2">
      <alias name="Acrobatics" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Acrobatics misc" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="754f900" />
   </Stat>
   <Stat value="0">
      <alias name="Acrobatics Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Acrobatics misc" />
   </Stat>
   <Stat value="-1">
      <alias name="Armor Penalty" />
      <statadd value="-1" charelem="756a388" />
   </Stat>
   <Stat value="4">
      <alias name="Arcana" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Arcana Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Arcana misc" charelem="754f900" />
   </Stat>
   <Stat value="0">
      <alias name="Arcana Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Arcana misc" />
   </Stat>
   <Stat value="1">
      <alias name="Bluff" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Bluff Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Bluff misc" charelem="754f900" />
   </Stat>
   <Stat value="0">
      <alias name="Bluff Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Bluff misc" />
   </Stat>
   <Stat value="6">
      <alias name="Diplomacy" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Diplomacy misc" charelem="754f900" />
   </Stat>
   <Stat value="5">
      <alias name="Diplomacy Trained" />
      <statadd type="trained" Level="1" value="5" charelem="755c480" />
   </Stat>
   <Stat value="0">
      <alias name="Diplomacy misc" />
   </Stat>
   <Stat value="0">
      <alias name="Dungeoneering" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Dungeoneering misc" charelem="754f900" />
   </Stat>
   <Stat value="0">
      <alias name="Dungeoneering Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Dungeoneering misc" />
   </Stat>
   <Stat value="7">
      <alias name="Endurance" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Endurance Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Endurance misc" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="754f900" />
   </Stat>
   <Stat value="5">
      <alias name="Endurance Trained" />
      <statadd type="trained" Level="1" value="5" charelem="7514720" />
   </Stat>
   <Stat value="2">
      <alias name="Endurance misc" />
      <statadd type="Race" Level="1" value="2" charelem="7533558" />
   </Stat>
   <Stat value="0">
      <alias name="Heal" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Heal Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Heal misc" charelem="754f900" />
   </Stat>
   <Stat value="0">
      <alias name="Heal Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Heal misc" />
   </Stat>
   <Stat value="9">
      <alias name="History" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="History Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="History misc" charelem="754f900" />
   </Stat>
   <Stat value="5">
      <alias name="History Trained" />
      <statadd type="trained" Level="1" value="5" charelem="7592018" />
   </Stat>
   <Stat value="0">
      <alias name="History misc" />
   </Stat>
   <Stat value="0">
      <alias name="Insight" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Insight Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Insight misc" charelem="754f900" />
   </Stat>
   <Stat value="0">
      <alias name="Insight Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Insight misc" />
   </Stat>
   <Stat value="1">
      <alias name="Intimidate" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Intimidate misc" charelem="754f900" />
   </Stat>
   <Stat value="0">
      <alias name="Intimidate Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Intimidate misc" />
   </Stat>
   <Stat value="2">
      <alias name="Nature" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Nature Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Nature misc" charelem="754f900" />
   </Stat>
   <Stat value="0">
      <alias name="Nature Trained" />
   </Stat>
   <Stat value="2">
      <alias name="Nature misc" />
      <statadd type="Race" Level="1" value="2" charelem="7533558" />
   </Stat>
   <Stat value="0">
      <alias name="Perception" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Perception Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Perception misc" charelem="754f900" />
   </Stat>
   <Stat value="0">
      <alias name="Perception Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Perception misc" />
   </Stat>
   <Stat value="4">
      <alias name="Religion" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Religion Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Religion misc" charelem="754f900" />
   </Stat>
   <Stat value="0">
      <alias name="Religion Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Religion misc" />
   </Stat>
   <Stat value="-2">
      <alias name="Stealth" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Stealth Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Stealth misc" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="754f900" />
   </Stat>
   <Stat value="0">
      <alias name="Stealth Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Stealth misc" />
   </Stat>
   <Stat value="1">
      <alias name="Streetwise" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Streetwise misc" charelem="754f900" />
   </Stat>
   <Stat value="0">
      <alias name="Streetwise Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Streetwise misc" />
   </Stat>
   <Stat value="-2">
      <alias name="Thievery" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Thievery Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Thievery misc" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="754f900" />
   </Stat>
   <Stat value="0">
      <alias name="Thievery Trained" />
   </Stat>
   <Stat value="0">
      <alias name="Thievery misc" />
   </Stat>
   <Stat value="8">
      <alias name="Athletics" />
      <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Athletics Trained" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Athletics misc" charelem="754f900" />
      <statadd Level="1" value="1" statlink="Armor Penalty" charelem="754f900" />
   </Stat>
   <Stat value="5">
      <alias name="Athletics Trained" />
      <statadd type="trained" Level="1" value="5" charelem="758c000" />
   </Stat>
   <Stat value="0">
      <alias name="Athletics misc" />
   </Stat>
   <Stat value="5">
      <alias name="_firesoul resist" />
      <statadd Level="1" value="5" charelem="74439d8" />
   </Stat>
   <Stat value="0">
      <alias name="resist:cold" />
      <statadd type="resist" Level="1" value="1" statlink="_windsoul resist" charelem="74439d8" />
   </Stat>
   <Stat value="0">
      <alias name="_windsoul resist" />
      <statadd Level="1" requires="paragon tier" value="5" charelem="74439d8" />
      <statadd Level="1" requires="epic tier" value="5" charelem="74439d8" />
   </Stat>
   <Stat value="6">
      <alias name="Speed" />
      <statadd Level="1" value="6" charelem="7533558" />
   </Stat>
   <Stat value="0">
      <alias name="Average Height" />
      <statadd String="5&apos;7&quot;-6&apos;2&quot;" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="Average Weight" />
      <statadd String="130-225 lb." Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="Size" />
      <statadd String="Medium" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_8" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_AT_WILL_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_8" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_DAILY_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_8" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_ENCOUNTER_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_8" Level="1" value="0" />
   </Stat>
   <Stat value="0">
      <alias name="_UTILITY_CLASSNAME" />
      <statadd String="ID_FMP_CLASS_8" Level="1" value="0" />
   </Stat>
   <Stat value="5">
      <alias name="_PER-LEVEL-HPS" />
      <statadd Level="1" value="5" charelem="754f2e0" />
   </Stat>
   <Stat value="1000">
      <alias name="XP Needed" />
      <statadd Level="1" value="1000" charelem="758f8f8" />
   </Stat>
   <Stat value="74">
      <alias name="Weight" />
      <statadd value="74" />
   </Stat>
   <Stat value="0">
      <alias name="Attack Rolls" />
      <statadd requires="!Armor Proficiency (Hide)" value="-2" charelem="756a388" />
   </Stat>
   <RulesElementTally>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="758f8f8" legality="rules-legal" />
      <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="755bcb8" legality="rules-legal" />
      <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="754f900" legality="rules-legal" />
      <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" charelem="7396d98" legality="rules-legal" />
      <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" charelem="758de90" legality="rules-legal" />
      <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" charelem="755ce70" legality="rules-legal" />
      <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" charelem="758e068" legality="rules-legal" />
      <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" charelem="7553c48" legality="rules-legal" />
      <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" charelem="758e388" legality="rules-legal" />
      <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" charelem="758e920" legality="rules-legal" />
      <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" charelem="758e898" legality="rules-legal" />
      <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" charelem="755fea0" legality="rules-legal" />
      <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" charelem="7590578" legality="rules-legal" />
      <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" charelem="752d830" legality="rules-legal" />
      <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" charelem="7590290" legality="rules-legal" />
      <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" charelem="74f7040" legality="rules-legal" />
      <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" charelem="7562620" legality="rules-legal" />
      <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" charelem="751fe98" legality="rules-legal" />
      <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" charelem="7513a10" legality="rules-legal" />
      <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" charelem="752fd18" legality="rules-legal" />
      <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="7512430" legality="rules-legal" />
      <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="7530ec8" legality="rules-legal" />
      <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="75314f0" legality="rules-legal" />
      <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="74f6e38" legality="rules-legal" />
      <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="752c2e0" legality="rules-legal" />
      <RulesElement name="Unaligned" type="Alignment" internal-id="ID_FMP_ALIGNMENT_1" charelem="758f7f0" legality="rules-legal" />
      <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="75c69b8" legality="rules-legal" />
      <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="752bc88" legality="rules-legal" />
      <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="758fb10" legality="rules-legal" />
      <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="7532f48" legality="rules-legal" />
      <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="74ef3c8" legality="rules-legal" />
      <RulesElement name="Genasi" type="Race" internal-id="ID_FMP_RACE_33" charelem="7533558" legality="rules-legal" />
      <RulesElement name="Genasi" type="Grants" internal-id="ID_INTERNAL_GRANTS_GENASI" charelem="7525cf8" legality="rules-legal" />
      <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="7423fe0" legality="rules-legal" />
      <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="7429730" legality="rules-legal" />
      <RulesElement name="Elemental Origins" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_519" charelem="742cfe0" legality="rules-legal" />
      <RulesElement name="Elemental Manifestation" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_803" charelem="75495e0" legality="rules-legal" />
      <RulesElement name="Windsoul" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_554" charelem="74439d8" legality="rules-legal" />
      <RulesElement name="Windwalker" type="Power" internal-id="ID_FMP_POWER_1828" charelem="7525258" legality="rules-legal" />
      <RulesElement name="Intelligence" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_INTELLIGENCE" charelem="750a130" legality="rules-legal" />
      <RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="7428a50" legality="rules-legal" />
      <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="75497b8" legality="rules-legal" />
      <RulesElement name="Primordial" type="Language" internal-id="ID_FMP_LANGUAGE_6" charelem="750e660" legality="rules-legal" />
      <RulesElement name="Warlord" type="Class" internal-id="ID_FMP_CLASS_8" charelem="754f2e0" legality="rules-legal" />
      <RulesElement name="Warlord" type="Grants" internal-id="ID_INTERNAL_GRANTS_WARLORD" charelem="7529c68" legality="rules-legal" />
      <RulesElement name="Leader" type="Role" internal-id="ID_FMP_ROLE_2" charelem="7565d88" legality="rules-legal" />
      <RulesElement name="Martial" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_1" charelem="7525200" legality="rules-legal" />
      <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="7429068" legality="rules-legal" />
      <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="750af30" legality="rules-legal" />
      <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="74fe620" legality="rules-legal" />
      <RulesElement name="Shield Proficiency (Light)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" charelem="750a050" legality="rules-legal" />
      <RulesElement name="Armor Proficiency (cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="7427fb8" legality="rules-legal" />
      <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="742b340" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="7432328" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="742f7d0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="74ffd70" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="7432738" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="7433340" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="75449e0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="750a660" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="74292c8" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="751a4a0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="74f94d8" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="75090e8" legality="rules-legal" />
      <RulesElement name="Military Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="7444e98" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="7554ed0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="7549128" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="755c220" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="7527760" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="7532570" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="758d0d0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="758d120" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="7536dd8" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="758c9b0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="758e280" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charelem="758e0f0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="7537ce0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="758d990" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="758d1d8" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="758d840" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="758d6f0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="758d5a0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem="758b5f0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="758b508" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="758af90" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" charelem="758e9a8" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" charelem="758ea48" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="758eac0" legality="rules-legal" />
      <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="758aa48" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (hand crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="758e6f0" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="758d458" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="758a960" legality="rules-legal" />
      <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="758d218" legality="rules-legal" />
      <RulesElement name="Combat Leader" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_443" charelem="74fb2c8" legality="rules-legal" />
      <RulesElement name="Commanding Presence" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_316" charelem="75914f8" legality="rules-legal" />
      <RulesElement name="Tactical Presence" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_783" charelem="75461c8" legality="rules-legal" />
      <RulesElement name="Inspiring Word" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_317" charelem="7558dc0" legality="rules-legal" />
      <RulesElement name="Inspiring Word" type="Power" internal-id="ID_FMP_POWER_1590" charelem="7559e40" legality="rules-legal" />
      <RulesElement name="Wolf Pack Tactics" type="Power" internal-id="ID_FMP_POWER_620" charelem="752cbe8" legality="rules-legal" />
      <RulesElement name="Commander&apos;s Strike" type="Power" internal-id="ID_FMP_POWER_1061" charelem="755f1b8" legality="rules-legal" />
      <RulesElement name="Diplomacy" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_DIPLOMACY" charelem="755c480" legality="rules-legal" />
      <RulesElement name="Endurance" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ENDURANCE" charelem="7514720" legality="rules-legal" />
      <RulesElement name="History" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HISTORY" charelem="7592018" legality="rules-legal" />
      <RulesElement name="Athletics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ATHLETICS" charelem="758c000" legality="rules-legal" />
      <RulesElement name="Toughness" type="Feat" internal-id="ID_FMP_FEAT_171" charelem="75309d0" legality="rules-legal" />
      <RulesElement name="Warlord&apos;s Favor" type="Power" internal-id="ID_FMP_POWER_1066" charelem="7589478" legality="rules-legal" />
      <RulesElement name="Lead the Attack" type="Power" internal-id="ID_FMP_POWER_239" charelem="752f7b8" legality="rules-legal" />
   </RulesElementTally>

   <loot count="1" equip-count="0" >
      <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" charelem="7581cc0" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" charelem="756e048" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Hide armor" type="Armor" internal-id="ID_FMP_ARMOR_3" charelem="756a388" legality="rules-legal" />
   </loot>
   <loot count="1" equip-count="1" >
      <RulesElement name="Light Shield" type="Armor" internal-id="ID_FMP_ARMOR_7" charelem="756c198" legality="rules-legal" />
   </loot>
   <loot count="3" equip-count="0" >
      <RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" charelem="756fe58" legality="rules-legal" />
   </loot>
   <RulesElementField field="Key ability" value="Dexterity" name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" >
   </RulesElementField>
   <RulesElementField field="Key ability" value="Intelligence" name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" >
   </RulesElementField>
   <RulesElementField field="Key ability" value="Charisma" name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" >
   </RulesElementField>
   <RulesElementField field="Key ability" value="Charisma" name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" >
   </RulesElementField>
   <RulesElementField field="Key ability" value="Wisdom" name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" >
   </RulesElementField>
   <RulesElementField field="Key ability" value="Constitution" name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" >
   </RulesElementField>
   <RulesElementField field="Key ability" value="Wisdom" name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" >
   </RulesElementField>
   <RulesElementField field="Key ability" value="Intelligence" name="History" type="Skill" internal-id="ID_FMP_SKILL_11" >
   </RulesElementField>
   <RulesElementField field="Key ability" value="Wisdom" name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" >
   </RulesElementField>
   <RulesElementField field="Key ability" value="Charisma" name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" >
   </RulesElementField>
   <RulesElementField field="Key ability" value="Wisdom" name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" >
   </RulesElementField>
   <RulesElementField field="Key ability" value="Wisdom" name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" >
   </RulesElementField>
   <RulesElementField field="Key ability" value="Intelligence" name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" >
   </RulesElementField>
   <RulesElementField field="Key ability" value="Dexterity" name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" >
   </RulesElementField>
   <RulesElementField field="Key ability" value="Charisma" name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" >
   </RulesElementField>
   <RulesElementField field="Key ability" value="Dexterity" name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" >
   </RulesElementField>
   <RulesElementField field="Key ability" value="Strength" name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" >
   </RulesElementField>
   <RulesElementField field="Power Usage" value="At-Will" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
   </RulesElementField>
   <RulesElementField field="Keywords" value="Weapon" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
   </RulesElementField>
   <RulesElementField field="Attack Type" value="Melee weapon" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
   </RulesElementField>
   <RulesElementField field="Attack" value="Strength vs. AC" name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
   </RulesElementField>
   <RulesElementField field="Hit" value="1[W] + Strength modifier damage.Increase damage to 2[W] + Strength modifier at 21st level." name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" >
   </RulesElementField>
   <RulesElementField field="Power Usage" value="At-Will" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
   </RulesElementField>
   <RulesElementField field="Keywords" value="Weapon" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
   </RulesElementField>
   <RulesElementField field="Attack Type" value="Ranged weapon" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
   </RulesElementField>
   <RulesElementField field="Attack" value="Dexterity vs. AC" name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
   </RulesElementField>
   <RulesElementField field="Hit" value="1[W] + Dexterity modifier damage.Increase damage to 2[W] + Dexterity modifier at 21st level." name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" >
   </RulesElementField>
   <RulesElementField field="Power Usage" value="Encounter" name="Windwalker" type="Power" internal-id="ID_FMP_POWER_1828" >
   </RulesElementField>
   <RulesElementField field="Attack Type" value="Personal" name="Windwalker" type="Power" internal-id="ID_FMP_POWER_1828" >
   </RulesElementField>
   <RulesElementField field="Power Usage" value="Encounter" name="Inspiring Word" type="Power" internal-id="ID_FMP_POWER_1590" >
   </RulesElementField>
   <RulesElementField field="Keywords" value="Healing, Martial" name="Inspiring Word" type="Power" internal-id="ID_FMP_POWER_1590" >
   </RulesElementField>
   <RulesElementField field="Attack Type" value="Close burst 5 (10 at 11th level, 15 at 21st level)" name="Inspiring Word" type="Power" internal-id="ID_FMP_POWER_1590" >
   </RulesElementField>
   <RulesElementField field="Power Usage" value="At-Will" name="Wolf Pack Tactics" type="Power" internal-id="ID_FMP_POWER_620" >
   </RulesElementField>
   <RulesElementField field="Level" value="1" name="Wolf Pack Tactics" type="Power" internal-id="ID_FMP_POWER_620" >
   </RulesElementField>
   <RulesElementField field="Keywords" value="Martial, Weapon" name="Wolf Pack Tactics" type="Power" internal-id="ID_FMP_POWER_620" >
   </RulesElementField>
   <RulesElementField field="Attack Type" value="Melee weapon" name="Wolf Pack Tactics" type="Power" internal-id="ID_FMP_POWER_620" >
   </RulesElementField>
   <RulesElementField field="Attack" value="Strength vs. AC" name="Wolf Pack Tactics" type="Power" internal-id="ID_FMP_POWER_620" >
   </RulesElementField>
   <RulesElementField field="Hit" value="1[W] + Strength modifier damage.Increase damage to 2[W] + Strength modifier at 21st level." name="Wolf Pack Tactics" type="Power" internal-id="ID_FMP_POWER_620" >
   </RulesElementField>
   <RulesElementField field="Power Usage" value="At-Will" name="Commander&apos;s Strike" type="Power" internal-id="ID_FMP_POWER_1061" >
   </RulesElementField>
   <RulesElementField field="Level" value="1" name="Commander&apos;s Strike" type="Power" internal-id="ID_FMP_POWER_1061" >
   </RulesElementField>
   <RulesElementField field="Keywords" value="Martial, Weapon" name="Commander&apos;s Strike" type="Power" internal-id="ID_FMP_POWER_1061" >
   </RulesElementField>
   <RulesElementField field="Attack Type" value="Melee weapon" name="Commander&apos;s Strike" type="Power" internal-id="ID_FMP_POWER_1061" >
   </RulesElementField>
   <RulesElementField field="Attack" value="An ally of your choice makes a melee basic attack against the target" name="Commander&apos;s Strike" type="Power" internal-id="ID_FMP_POWER_1061" >
   </RulesElementField>
   <RulesElementField field="Hit" value="Ally's basic attack damage + your Intelligence modifier." name="Commander&apos;s Strike" type="Power" internal-id="ID_FMP_POWER_1061" >
   </RulesElementField>
   <RulesElementField field="Power Usage" value="Encounter" name="Warlord&apos;s Favor" type="Power" internal-id="ID_FMP_POWER_1066" >
   </RulesElementField>
   <RulesElementField field="Level" value="1" name="Warlord&apos;s Favor" type="Power" internal-id="ID_FMP_POWER_1066" >
   </RulesElementField>
   <RulesElementField field="Keywords" value="Martial, Weapon" name="Warlord&apos;s Favor" type="Power" internal-id="ID_FMP_POWER_1066" >
   </RulesElementField>
   <RulesElementField field="Attack Type" value="Melee weapon" name="Warlord&apos;s Favor" type="Power" internal-id="ID_FMP_POWER_1066" >
   </RulesElementField>
   <RulesElementField field="Attack" value="Strength vs. AC" name="Warlord&apos;s Favor" type="Power" internal-id="ID_FMP_POWER_1066" >
   </RulesElementField>
   <RulesElementField field="Hit" value="2[W] + Strength modifier damage. One ally within 5 squares of you gains a +2 power bonus to attack rolls against the target until the end of your next turn." name="Warlord&apos;s Favor" type="Power" internal-id="ID_FMP_POWER_1066" >
   </RulesElementField>
   <RulesElementField field="Power Usage" value="Daily" name="Lead the Attack" type="Power" internal-id="ID_FMP_POWER_239" >
   </RulesElementField>
   <RulesElementField field="Level" value="1" name="Lead the Attack" type="Power" internal-id="ID_FMP_POWER_239" >
   </RulesElementField>
   <RulesElementField field="Keywords" value="Martial, Weapon" name="Lead the Attack" type="Power" internal-id="ID_FMP_POWER_239" >
   </RulesElementField>
   <RulesElementField field="Attack Type" value="Melee weapon" name="Lead the Attack" type="Power" internal-id="ID_FMP_POWER_239" >
   </RulesElementField>
   <RulesElementField field="Attack" value="Strength vs. AC" name="Lead the Attack" type="Power" internal-id="ID_FMP_POWER_239" >
   </RulesElementField>
   <RulesElementField field="Hit" value="3[W] + Strength modifier damage. Until the end of the encounter, you and each ally within 5 squares of you gain a power bonus to attack rolls against the target equal to 1 + your Intelligence modifier." name="Lead the Attack" type="Power" internal-id="ID_FMP_POWER_239" >
   </RulesElementField>
   <RulesElementField field="Item Slot" value="One-hand" name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" >
   </RulesElementField>
   <RulesElementField field="Damage" value="1d8" name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" >
   </RulesElementField>
   <RulesElementField field="Weapon Category" value="Military Melee" name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" >
   </RulesElementField>
   <RulesElementField field="Proficiency Bonus" value="3" name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" >
   </RulesElementField>
   <RulesElementField field="Group" value="Heavy Blade" name="Longsword" type="Weapon" internal-id="ID_FMP_WEAPON_19" >
   </RulesElementField>
   <RulesElementField field="Item Slot" value="Body" name="Hide armor" type="Armor" internal-id="ID_FMP_ARMOR_3" >
   </RulesElementField>
   <RulesElementField field="Item Slot" value="Off-hand" name="Light Shield" type="Armor" internal-id="ID_FMP_ARMOR_7" >
   </RulesElementField>
   <RulesElementField field="Item Slot" value="One-hand" name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" >
   </RulesElementField>
   <RulesElementField field="Damage" value="1d6" name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" >
   </RulesElementField>
   <RulesElementField field="Weapon Category" value="Simple Melee" name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" >
   </RulesElementField>
   <RulesElementField field="Proficiency Bonus" value="2" name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" >
   </RulesElementField>
   <RulesElementField field="Group" value="Spear" name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" >
   </RulesElementField>
</D20Character>
